I built this ray tracer for a computer graphics course. It’s based on Dr. Jon Harrop F# ray tracer and has been significantly refactored and extended to include the ability to support polygons, bitmap and procedural textures.
I built this ray tracer for a computer graphics course. It’s based on Dr. Jon Harrop F# ray tracer and has been significantly refactored and extended to include the ability to support polygons, bitmap and procedural textures.